/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2emu.gameserver.handler.skillhandlers;

import java.util.logging.Level;

import com.l2emu.gameserver.datatables.MapRegionTable;
import com.l2emu.gameserver.handler.ISkillHandler;
import com.l2emu.gameserver.instancemanager.GrandBossManager;
import com.l2emu.gameserver.model.L2Object;
import com.l2emu.gameserver.model.L2Skill;
import com.l2emu.gameserver.model.actor.L2Character;
import com.l2emu.gameserver.model.actor.instance.L2PcInstance;
import com.l2emu.gameserver.network.SystemMessageId;
import com.l2emu.gameserver.network.serverpackets.SystemMessage;
import com.l2emu.gameserver.templates.skills.L2SkillType;

public class Recall implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.RECALL,
		L2SkillType.TELEPORT
	};
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.actor.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
	 */
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		if (activeChar instanceof L2PcInstance)
		{
			
			if (((L2PcInstance) activeChar).isInOlympiadMode())
			{
				((L2PcInstance) activeChar).sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
				return;
			}
			
			if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_MAY_NOT_SUMMON_FROM_YOUR_CURRENT_LOCATION));
				return;
			}
		}
		
		try
		{
			for (L2Character target: (L2Character[]) targets)
			{
				if (target instanceof L2PcInstance)
				{
					L2PcInstance targetChar = (L2PcInstance) target;
					
					// Check to see if the current player target is in a festival.
					if (targetChar.isFestivalParticipant())
					{
						targetChar.sendMessage("You may not use an escape skill in a festival.");
						continue;
					}
					
					// Check to see if player is in jail
					if (targetChar.isInJail())
					{
						targetChar.sendMessage("You can not escape from jail.");
						continue;
					}
					
					// Check to see if player is in a duel
					if (targetChar.isInDuel())
					{
						targetChar.sendMessage("You cannot use escape skills during a duel.");
						continue;
					}
				}
				target.setInstanceId(0);
				if (skill.getSkillType() == L2SkillType.TELEPORT)
				{
					int[] coords = skill.getTeleportCoords();
					if (coords != null)
					{
						if (activeChar instanceof L2PcInstance && !((L2PcInstance) activeChar).isFlyingMounted())
							target.teleToLocation(coords[0], coords[1], coords[2]);
					}
				}
				else
				{
					String recall = skill.getRecallType();
					if (recall.equalsIgnoreCase("Castle"))
					{
						if (activeChar instanceof L2PcInstance && !((L2PcInstance) activeChar).isFlyingMounted())
							target.teleToLocation(MapRegionTable.TeleportWhereType.Castle);
					}
					else if (recall.equalsIgnoreCase("ClanHall"))
					{
						if (activeChar instanceof L2PcInstance && !((L2PcInstance) activeChar).isFlyingMounted())
							target.teleToLocation(MapRegionTable.TeleportWhereType.ClanHall);
					}
					else if (recall.equalsIgnoreCase("Fortress"))
					{
						if (activeChar instanceof L2PcInstance && !((L2PcInstance) activeChar).isFlyingMounted())
							target.teleToLocation(MapRegionTable.TeleportWhereType.Fortress);
					}
					else
						target.teleToLocation(MapRegionTable.TeleportWhereType.Town);
				}
			}
		}
		catch (Exception e)
		{
			_log.log(Level.SEVERE, "", e);
		}
	}
	
	/**
	 * 
	 * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()
	 */
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}